Whats the story behind the 1990s resurrection of “Spindizzy” for the Super Nintendo, “Spindizzy Worlds”?
This is Activision at its worst again. “Spindizzy Worlds” was in fact an Atari ST/Amiga original game. The SNES conversion had no prior approval; I specifically vetoed it in writing in fact. Whilst it surprised me that ASCII could get it working as well as it did, this port was an absolute disaster. I disown it. Outside of the UK few people have heard of the originals, mainly because Activision UK simply closed down the day after receiving the final masters and source. The major marketing effort seems to have been selling the rights to ASCII. How well did it sell, compared to the original? It’s hard to tell. It took several years of legal action to even get a royalty statement, followed by several more years to get the royalties. All I know is 80,000 units were made by ASCII. I have no idea how many were actually sold. This is slightly more than the original European “Spindizzy” sales at a guess. Getting accurate figures out of Activision is a little difficult… You’re a fan of the la