When fighting for Air Superiority, can the point unit engaged in combat be changed each round?
– Updated Nov 2009 Yes. Each point unit can fight as few as one round or fight indefinitely, if the player so wishes. • When fighting for Air Superiority, can defending or attacking air units retreat? – Updated Nov 2009 Yes. Air units can retreat at any time after at least 1 round of air combat, effectively yielding control of the skies over to the opponent. The retreating unit goes to the Aircraft Repair Box. • When & how are air units deployed for Strikes? Is it possible to avoid interception by enemy air units by declaring a Strike late? – Updated Jan 2010 Air units have no strike range (unlike artillery units). Hence, they can only do Strikes in their current sector, assuming they are in the air (i.e. deployed) and not caught on the ground. Air units are governed by the same Direct Strike rules as artillery units and so cannot declare “early” or “late”. An air unit is deployed to a sector during a player’s turn. Hence, during a player’s turn, he can see where an enemy air unit is a