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When I try to run Eureka with version 2.31 of Aemulor (or Aemulor Pro, I get an error message “Fatal error! Cannot initialise cursor subsystem” – why?

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When I try to run Eureka with version 2.31 of Aemulor (or Aemulor Pro, I get an error message “Fatal error! Cannot initialise cursor subsystem” – why?

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Version 2.31 introduced a fix for the incorrect colours of the window controls in Eureka when run on RISC OS 5. Because Eureka makes certain assumptions about the size of these controls, it needs a file ‘Tools3D’ Q: How does the A9home version of Aemulor compare with the original IYONIX pc version? The A9home version of Aemulor is very similar to the IYONIX pc version, differing only in the memory addresses that it uses and the speed of the emulation, since the original StrongARM engine relies upon hardware features present in the XScale CPU only. The StrongARM engine is therefore much slower (the same speed as the ARM610 engine) when run on the A9home; the only difference between the two engines being a few subtle changes to a couple of instructions to give the correct behaviour for each processor. The A9home pre-release OS still positions its RMA (Module area) at an address suitable for the execution of 26-bit modules, and to avoid further restricting the application slot, Aemulor th

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