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When to Keyframe; When to Mocap?

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When to Keyframe; When to Mocap?

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By Jennifer A. Champagne Motion capture has rapidly become a way to quickly and accurately translate real-motion to a CG character. The fact that natural motion has so many subtleties is one of the very reasons why character animation is such a difficult art to master. Motion Capture is not to supplant, but it is a tool to assist the character animator. Here are the opinions of leading experts in the field on using 3D Studio MAX, Houdini 2.5, LightWave 3D, Maya 1.0.1, and Softimage 3D 3.7 within a production pipeline. Question: What types of shots would you use motion capture for? 3D Studio Max r2Aaron Powell, CG Supervisor, Blur Studio: If we have lots of human animation, or real subtle human animation to do then I would want to use motion capture. Motion capture can be used for just about any animation as long as you have a motion capture studio to work with. The biggest problem with the latter is that these motion capture services are so expensive. Houdini 2.5Fernando Castillo, seni

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