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Why did you make Phantasy Star Portable 2 support infrastructure mode and how complicated was implementation?

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Why did you make Phantasy Star Portable 2 support infrastructure mode and how complicated was implementation?

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We successfully introduced infrastructure mode with support from the matching library of SCE. The implementation of the mode was tough, even with the support. Many features available on multiplayer mode with Ad Hoc were unrealizable on infrastructure mode because of the baud rate or packet. Of course this affected the game system. To solve the issue, the game needs special features, like when creating a network game. That’s why most games haven’t supported the mode previously. We have a lot of experience in developing online games – now for more than ten years – so we were able to be more optimistic about implementing the mode than other developers. We feel Western games feature infrastructure mode more than Japanese games, right? Loot makes people come back to PSP and soon PSP2. Since it’s such an important element how do you balance item drops? As the game setting is the entire universe, we arranged several item types to make the player try several missions. Weapons with better perfo

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