Why is there no comedy genre of games like there are for TV/movies/books?
“Because it can be used across genres,” Pratchett answered. Vanaman seemed to agree. “Comedy should be weaved into a story as seen fit,” he said. Always one to shake things up, Schafer told the audience that he wished it were a genre, just so more humorous games would be made. How much of the humor of a game comes from its premise? It shouldn’t be entirely dependent on writing. Funny gameplay and visuals are a lot of it as well. Pratchett looked to Overlord as an example. Many of the game’s funniest moments came from the way the minions were programmed to act and the little funny hats they wore as armor. How do you create a comic moment in the midst of gameplay? All three panelists agreed that timing and context are key. In Vanaman’s opinion, when the context of the player’s previous actions tint the next can make for the funniest moments. The Secret of Monkey Island is a great example of a game where this happens often. Schafer brought up one of his favorite funny MGS moments as anoth
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