Will PlayStations Home crush Second Life?
Sony has managed to generate a respectable amount of buzz for its version of the virtual world, a program the company calls “Home.” Since Sony debuted “Home” in March 2007, it has demonstrated the virtual world at trade shows, offered a beta-testing version (yet to be launched) to early-adopting consumers and pushed back the program’s projected release from fall 2007 to an unspecified date. All of this has some users champing at the bit to hurry up and get out of this world and into another, possibly better, one. When released, “Home” will offer PlayStation 3 users the chance to create avatars — virtual representations of themselves (or what they wish they looked like) — and their own private space, where they can get away from it all (virtually). “Home” will offer a platform for an expansive social network to develop, all within the confines