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Will there be one world for all players, or multiple servers like Ultima Online and EverQuest?

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Will there be one world for all players, or multiple servers like Ultima Online and EverQuest?

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Tommy Strand: Multiple servers seem to be a necessary evil in online games today. When you create a game world, you need to be sure that there is enough content in the world to occupy all the players and any time. The larger you create the world, the thinner the content is spread out. If you put more people in your game world, there is less content to go around. Imagine 18,000 players at one time on one of the EQ servers? Even so, we are working on a solution where you have a single game world with multiple servers and free access between them. How many times have you played a character to high level on one server and later found that your friend played on another? Server skipping will in any case be possible. Jonric: That sounds like a fine feature. Two other subjects always come up when talking about online games. First, what steps will you be taking to deal with lag? Tommy Strand: I see that this is an issue that concerns a lot of people. It is possible to handle lag very elegantly

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