So, how effective would a 16th level wizard be?
He would have Offense 16, Defense 8, and Countering 8. A 16th level cleric would have Offense 8, Defense 16, and Countering 8. If those two should face each other, their magic would very much balance each other out (but there would be some damage on both sides). For comparison purposes, a regular swordsman unit in the 1st echelon has Offense 6 (assuming a stand-up fight where both armies advance across a level battlefield and engage head-on). A guard quality knight unit that successfully charges will have Offense 20+. In short, a 16th level wizard can be very effective unless opposed. First he casts some realm spells, and then uses his battle magic to aid in all battles, and on the top of that he adventures to help the war effort. Chapter 10 – Characters and Domain Play Q: But my 12th level wizard could surely slay scores of soldiers with his Wand of Fireballs and a fly spell? Using invisibility, mount and scry, he should be able to move about quite effectively, targeting the most impo