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Subject 3.12: How do I generate realistic sythetic textures?

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Subject 3.12: How do I generate realistic sythetic textures?

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For fractal mountains, trees and sea-shells: SPD (Standard Procedural Databases) package: ftp://avalon.chinalake.navy.mil/utils/SPD/SPD33f4.tar.Z ftp://avalon.chinalake.navy.mil/utils/SPD/spd33f4.zip. Now moved to http://www.viewpoint.com/ Reaction-Diffusion Algorithms: For an illustartion of the parameter space of a reaction diffusion system, check out the Xmorphia page at http://www.ccsf.caltech.edu/ismap/image.html References: [Ebert] Entire book devoted to this subject, with RenderMan(TM) and C code. [Watt:Animation] Procedural texture mapping and modelling, Chapter 7 “Generating Textures on Arbitrary Surfaces Using Reaction-Diffusion” Greg Turk, Computer Graphics, Vol. 25, No. 4, pp. 289-298 July 1991 (SIGGRAPH ’91) http://www.cs.unc.edu:80/~turk/reaction_diffusion/reaction_diffusion.html A list of procedural texture synthesis related web pages http://www.threedgraphics.com/pixelloom/tex_synth.

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