What are the different Realms and how are they in conflict?
The Realms in Dark Age of Camelot are Albion, home of the Britons, the Celtic land of Hibernia, and the Norse Midgard. Players will be able to play characters in each of the Realms each Realms characters will specialize in different types of magic, different fighting techniques, and of course each will have geographically typical terrain. Midgard is full of fjords, ice, and pine forests; Albion has gently rolling hills and Roman ruins; and Hibernia is a wild land of deep forests, enchanted hills and magical beasts. Each Realm is the possessor of a number of ancient magical Relics, which give bonuses to all members of that Realm when the Relics are safely in their shrine. However, Relics can be stolen away by enemy raiding parties and taken to their shrines, making the raiding partys Realm stronger. When safely in shrine, Relics give moderate attack and damage bonuses to fighting races, and magical spellcasting bonuses to spellcasters. Any Realm that does not have its Relics fights at a