What graphic engine is used in Massive Assault?
Massive Assault utilizes Wargaming.net’s proprietary full 3D engine. Landscapes, units and effects – they all are 3D. One map on average has 700,000 polygons. Units are 1,000-2,000 polygons. Each frame on average has 120.000 polygons. FPS rate is about 50 on GeForce 3 Ti200. The game uses vertex and pixel shaders, skeletal unit animation. Top Back to F.A.Q. List • What are system requirements? Minimal requirements: Pentium III – 600, 256Mb RAM, 32Mb 3D Card Recommended: P 4/Athlon – 1.0 and better, 512Mb RAM, 64Mb 3D Card with PixelShaders 1.3 technology support Top Back to F.A.Q. List • Is 800×600 screen mode the only one available? When the game runs for the first time, it ALWAYS sets 800×600 screen mode. It is done on purpose, so that the game runs on every computer. After you run the game for the first time, you can set higher resolution: Click Menu, then Options then Graphic Settings and there you can select higher screen resolution as well as adjust other visual options. The game