Why did OWI make a shooter after promising they never would?
Following the release of games such as GTA 3 and Halo, it became apparent to Oddworld Inhabitants and Lorne that the gaming climate had changed, and that hardcore gamers no longer wanted to be playing as characters such as Munch. In order to make Oddworld appeal to a larger audience, OWI produced a shooter, but infused it with creative, innovative features such as third-person motion and mêlée combat, Live Ammo and settlements of characters designed to appear to emulate daily life.