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Are there any limitations with UVW mapping coordinates?

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Are there any limitations with UVW mapping coordinates?

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• Can you map a model, then have it pre-fragmented by your system and still retain the mapping on the individual fragments? • What are the simulation times like? • What is the failure rate? Does your system create individual keys per fragment, or are they treated more like particles? • Speaking of particles, can you key a demolition with a particle system? In other words, can I fire a load of huge particle boulders at a wall and have the wall collapse under the barrage? • Do the fragmented pieces remain simple geometry objects visible to scene selection and usable as FumeFX Object Sources? • Are there any plans to integrate this into popular 3D software in some form? • I would like to be kept informed about releases. Do you have a mailing list or anything? • Is the plan to have an evaluation/demo version available when the time comes? _________________________________________________________________________________ Q: What does TSNStudios offer? A: Software, Services, and Strategic Par

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