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Are you doing anything to curb online cheating (e.g. spiked models, full bright skins, etc.)?

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Are you doing anything to curb online cheating (e.g. spiked models, full bright skins, etc.)?

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Some of these issues were present in Quake 2 because PAK-file checks were not implemented. However, Quake 3 does natively support this under its pure server option and can be utilized at the server operator’s discretion. However, cheats such as “see-through video drivers” are beyond our control. We recommend using and ENABLING Punkbuster. We also recommend server ops take advantage of the cvars.cfg file. The team actually had done some anti-cheat work and for a while was the only mod that could block certain Quake 3 cheats, but we have not maintained this effort as it’s not really our intent. We just make the game, not the anti-cheat!

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