Can I do radiosity with OpenGL?
OpenGL doesn’t contain any direct support for radiosity, it doesn’t prevent you from displaying a database containing precomputed radiosity values. An application needs to perform its own radiosity iterations over the database to be displayed. After sufficient color values are computed at each vertex, the application renders the database as normal OpenGL primitives, specifying the computed color at each vertex. glShadeModel() should be set to GL_SMOOTH and lighting should be disabled.