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Default Why can I import certain track configurations, but not build them in RCT3?

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Default Why can I import certain track configurations, but not build them in RCT3?

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Some track piece combinations that were allowed in RCT1 & 2 such as Large to Small Helix cannot be used in RCT3. In previous games the track was represented in 2D and some track pieces actually pass through each other when constructed in 3D. The track importer tool enables you to import these tracks by disabling the collision detection, allowing you then to tweak the track design to make it work correctly in RCT3.

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