Do IFP rations per turn increase during the game?
The short answer is that IFP rations per turn won’t increase during the game. Oh, they might fluctuate a little with changes in government types and leadership, but figure in the 6-9 range per game turn (subject to playtesting) for now. This is very deliberate. A smaller civilization should be able to use those IFPs to micromanage much more easily than a larger one, giving it a bit of a competitive edge in that regard. And you don’t have to do everything every turn. What you didn’t get to this turn, you can always try to get around to next turn. There’s always another turn… Making scenarios easy to run: >> I’m looking for the ‘Civ II Ultimate Classic Collection’ approach, where it was easy to run any of the scenarios without having to mess about too much. << I'm not saying that I wouldn't like the features that you guys are asking for, too. But your citing an example of a game (Civ2 UCC) that had been out for years and in many iterations. When MOO3 reaches that level of publishing ma
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