Do NPCs behave any differently than they did in EQ?
EQII introduces significant changes concerning encounters and NPC behavior. Most encounters are designed so that groups of players will fight multiple opponents at once. The goal behind this change is to provide a new set of challenges, giving players the opportunity to master new strategies. Clicking on an NPC will show whether it is part of a group by highlighting the names of other nearby NPCs that are part of the encounter.