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Does Vendetta use Pixel Shaders, Vertex Shaders, and other advanced graphics features?

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Does Vendetta use Pixel Shaders, Vertex Shaders, and other advanced graphics features?

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Yes, the Vendetta engine supports these features, and content has been developed that makes use of them, although it hasn’t yet appeared in the Vendetta Test. The Test currently uses the standard fixed-function pipeline (including DOT3 and EMBM).

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Yes, our engine makes use of Pixel Shader 1.x and 2.x features, and Vertex Shaders. Our engine has always been much more graphically capable than the content we’ve displayed in it. In part, this is intentional: our game was always meant to scale as broadly as possible, over a wide variety of systems. At the same time, we try to keep things looking nice on the higher-end machines. We’re usually a generation behind the cutting edge of graphics, but given the variability of an MMO (you can never plan how many ships or people there will be in one place at one time), it works pretty well for us. We enhance our engine and content every year or two, to bring things more in-line with the current generation. As a point of reference, our game started out as an entirely software engine, and then later supported the first-generation 3D accelerator cards made by 3Dfx (using “glide”). It’s a testament to our continual upgrades and enhancements that the game still looks pretty current. This is a good

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