Have developers been able to use Intel GPA to improve the performance of “real world” games?
Many developers have utilized Intel GPA to demonstrate improved performance of games on Intel integrated graphics-based PCs. Many of these games can be found in the Game Gallery. A partial list of titles includes Demigod™ from Gas Powered Games*, Empire: Total War from Sega*, and Ghostbusters, The Video Game from Terminal Reality*. The performance gains in these games include both increased frame rate and additional visual features that improve the user experience.
Many developers have utilized Intel GPA to improve game performance on Intel integrated graphics-based PCs. Many of these games can be found in the Game Gallery. Just a few examples of Intel GPA-enabled titles are Civilization V from Firaxis*, Stalker: Call of Pripyat from GSC Gameworld*, Demigod™ from Gas Powered Games*, EmpireNapoleon: Total War from Sega*, and Ghostbusters, The Video Game from Terminal Reality*. The performance gains in these games resulted in an increased frame rate and/or additional game features that improved the user experience.
Related Questions
- How does Intel® GPA compare with other Intel products such as Intel® VTuneTM Performance Analyzer and Intel® Parallel Studio, and how do I select the right one for my analysis/optimization needs?
- Have developers been able to use Intel® GPA to improve the performance of "real world" games?
- Have developers been able to use Intel GPA to improve the performance of "real world" games?