Important Notice: Our web hosting provider recently started charging us for additional visits, which was unexpected. In response, we're seeking donations. Depending on the situation, we may explore different monetization options for our Community and Expert Contributors. It's crucial to provide more returns for their expertise and offer more Expert Validated Answers or AI Validated Answers. Learn more about our hosting issue here.

How can I use mipmapping in D3DRM?

mipmapping
0
Posted

How can I use mipmapping in D3DRM?

0

Use IDirect3DRMDevice3::SetTextureQuality, set the value to D3DRMTEXTURE_MIPLINEAR or D3DRMTEXTURE_LINEARMIPLINEAR (for tri-linear filtering). After loading your texture, use GenerateMipMap(0) to create Mipmap, then set the texture to your mesh.

Related Questions

What is your question?

*Sadly, we had to bring back ads too. Hopefully more targeted.

Experts123