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How do I get the audio material I have edited using Melodyne back into the host sequencer?

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How do I get the audio material I have edited using Melodyne back into the host sequencer?

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When Melodyne is running in ReWire Client Mode or else integrated into the host sequencer using the MelodyneBridge or Melodyne plugin, its audio material is available in the host mixer. Use the ‘Render’ function (sometimes called ‘Bounce’ or ‘Audio Mixdown’) to create a new audio file of the signal coming from Melodyne. A distinction has to be made here between offline and real-time rendering. The real-time version always works but is slow. Whether or not the offline variation is available depends upon the plug-in implementation of the host sequencer. We recommend, however, the use of the real-time version. For Pro Tools, you can use the function Spot to Pro Tools, which is dealt with in the next section. See the following question.

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