How do I make monsters, like Goblins & Slayers, work right?
The stock Dink source files include monster files for everything in the game. Look for the files that start with EN- (such as EN-SLAY, EN-PILL, EN-BONC). These are the enemy scripts. Attach an enemy script to any sprite, and it will become that monster. For example, place a slayer on the screen, press SHIFT-F5 to set its script to EN-SLAY, and voila! You now have a slayer for Dink to battle against. I usually copy scripts I plan to use into my D-Mod’s story directory. This way, I can edit the script and make the monster less power if needed, and distribute the new monster script as part of my D-Mod.