How do i simulate “perfect” bounciness?
If I create 4 planes, and use the Plane2D Joint to restrict movement to the XY 2d plane, than add a box between the planes and give it a velocity, after 4-5 bounces it looses all its energy. I tried setting mu to zero and the surface.bounce parameter to 1, even setting soft_cfm to 1, but still the same results.