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How does Dynamic Volume avoid pumping artifacts?

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How does Dynamic Volume avoid pumping artifacts?

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The older methods devised to control volume levels all suffer from one big problem: reaction time. When sounds get too loud they try to bring them down, but they don’t know how fast to react. Most content constantly changes from soft to loud and back with different timing depending on the action. The old methods start to adjust one way and then the other without any knowledge of what’s about to happen next. This results in something called pumping and it sounds like someone is playing games with the volume on the remote. We designed Dynamic Volume with a look-ahead feature that analyzes how fast it should react before the content is played and makes the necessary adjustments without any artifacts.

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