How does Feint work with multiple physical Maneuvers in the same turn (Great Haste, Altered Time Rate, etc)?
You may not choose to Feint at all unless you limit yourself to one physical Maneuver during a given turn. You may still use any Extra Attacks, as these do not count as additional Maneuver selections. You may still Feint as many times as you like within the same Maneuver, but only the most recent Feint applies to an attack. If attacks are made during the same turn following a Feint, the Feint applies only to those attacks. Otherwise, the Feint applies to attacks made on the following turn. The reasoning here is that if you’re moving fast enough to warp time, you’re moving too fast for someone else to see you and be faked out. To get the benefits of being really fast, just use your first maneuver to, say, All-Out Attack (Double) to soak up defenses, and your second to Attack with a Deceptive Attack to blast through what’s left.
Related Questions
- How come Mipsy/ Velm has to wait a longer time for their next turn after casting Group Haste/ Group Direct Damage/ Group healing?
- How does Feint work with multiple physical Maneuvers in the same turn (Great Haste, Altered Time Rate, etc)?
- The rate sounds great, but how do I know it wont change by the time we close?