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How does HyperMatter integrate with the MAX environment?

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How does HyperMatter integrate with the MAX environment?

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HyperMatter is a plug-in that can be accessed from the Geometry drop-down list in 3D Studio MAX. Any MAX object can be converted to a HyperMatter with just making TWO MOUSE CLICKS. And will then behave exactly as a real-world object would, responding to gravity and other forces with total realism.

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