How does initiation work with the new magical qualities in Street Magic?
Characters with the new magical qualities Astral Sight, Spell/Spirit Knack, and Aspected Magician may all initiate and use metamagic. Nonetheless, any restriction on increasing Magic (for instance, as described in Spell/Spirit Knack) remains in effect (unless your groups opts to use the alternate More Common Knacks rule in Tweaking the Rules).
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- How does initiation work with the new magical qualities in Street Magic?