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How does the multithreaded OpenGL in OS X work?

multithreaded OpenGL OS
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How does the multithreaded OpenGL in OS X work?

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• A: It offloads CPU-intensive operations, for example pixel format conversions, to a second thread. A lot of OpenGL commands do not benefit from it, since they are passed mostly unmodified to the graphics card. Multithreaded OpenGL is not enabled by default.

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