How does the skill system work?
Skills are very important in Mortal Online, as they define what you can and cannot do, sometimes even what you can and cannot see. The skills you can learn are restricted by your class, this means that a warrior cannot learn each and every magic school, for example. Two types of skills are Action Skills and Learning Skills. Action Skills will typically be trained by being used in the game, while the majority of Learning Skills are trained in the background and requires some time. To lessen the tedious work of training a character from scratch, if you for example want to alternate your play time between a mage and a blacksmith, we have a group of skills called World Skills. The World Skills are connected to your Deva and will improve no matter what type of characters you are playing. This way if one of your characters for example explore the map or learn about history, so does all of the other characters connected to your Deva.
The player is capable of developing his character by researching a number of skills. There are 96 skills available to the player. These are divided in three groups of 32 skills which correspond with the three ways. Each way is then subdivided in 4 paths. Paths group skills which are closely related to each other. To learn a skill, the player must research it. Each skill has a cost associated with it expressed in experience points. Some skills also have a number of prerequisites which are required if the player wants to research the skill. To research a skill the player must first select the skill, and then earn a number of experience points which equals the cost of the skill. If required, the player must also satisfy the prerequisites of the skill. The available skills are balanced in such a way that there are different ways of playing the game, going from pure hack and slash to the more traditional approach of pen & paper rpgs.