How have massively multiplayer online games evolved?
Massively Multiplayer Online Games (MMOGs) have evolved from games that were called “Multi User Dungeons” or as the gamers refer to them as “MUDS.” The idea behind that was that it was a completely text-based game. So, on your computer screen it would give you a description of what you’re seeing in a room. For example, you’re in a dark, damp room and there’s a table in the center of the room and a door to the north. So, players would play that game by typing “N” to go north and that would take them to the next room. “Ultima Online” which came out was a massively multiplayer online role playing game, but it introduced graphics to the industry and it played exactly the same way except now instead of reading what was in the room, you could actually see what was in the room. Ultima Online was a 2D game so that it was all hand drawn art. EverQuest came along and actually introduced 3D graphics. So now, when you are playing the same type of game play experience, you are actually in the room.