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How is the design and combat different in a 3D environment?

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How is the design and combat different in a 3D environment?

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It is obviously hard to apply the method of battle system used in the existing 2D game to the more realistic 3D model and topography. In a 2D game, since character and topography are expressed as abstraction, minor problems in animation can often be covered by other production techniques. In Lineage II, thousands of polygons make up each character. Therefore, even a small abnormality in the movement of a character can immediately cause deterioration in the overall quality of the game, and thus it is necessary to take extreme care in design. As we are introducing the concept of height in the world of Lineage II, there are many problems to be solved – such as the representation of flying monsters. As we solve these problems, our goal is to have a battle system that allows players to be able to fight freely both in the air and in the water. Hyung Jin Kim & James Bae A Small update to this. It would appear that in Chronicle two there will be more air based battles, and water based battles

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