How much bandwidth does TINY use?
Here is how TINY works: Client sends request packet to host, then host responds with a screen snapshot packet. By default this happens 10 times a second (100ms delay between requests). Each request is tiny, less than 100 bytes. Each response is a full screen worth of data- 80x24x2 = about 4K bytes. So, by default TINY uses about 0kb/s up and 40kb/s down bandwidth for viewing DOS text screens. Depending on your application, you can probably reduce the update rate to once or twice a second (500ms or 1000ms delay) and greatly reduce the bandwidth. Note that graphics screens have a lot more data, so either they update less often or use more bandwidth depending on how you set the update rate.