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Is there any way to put a (flat) darker shade on the surface to simulate roundness, like most Japanese animes, instead of just a flat color with toon outline?

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Is there any way to put a (flat) darker shade on the surface to simulate roundness, like most Japanese animes, instead of just a flat color with toon outline?

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I haven’t tried with the new V7 renderer, but in V6.1 if you set Flat-Shaded, and then add shadow-casting lights, those shadows will (if deep enough) show up as flat darker regions on the model.

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