The success of Wing Commander aside, why did multimedia gaming fail to attract people?
A lot of the production values sucked, the acting sucked and it wasn’t very engrossing. Luckily, at the point when CD-ROM [technology] came along for [the third installment of] Wing Commander, Electronic Arts [Origin’s parent company] was willing to give me enough money that I could avoid those pitfalls and do decent production values. Do good movies and good contemporary video games share anything in common — a good story? It depends. In the case of something like Wing Commander, yeah, I would say it’s the story, the emotion people feel. On some video games, the story is not relevant as far as the game play is concerned. What are some of the creative influences for the “Wing Commander” movie? “Das Boot” heavily influenced the film in terms of its look. Films like “Tora! Tora! Tora!” [and] “Midway” — I tried to make my film in a sort of old-fashioned World War II sense. You’re a movie director now, so why continue making games? Because making games is fun, too. I like both because th