What are some of the key features of 0 A.D.?
– Accurate History: All our content is validated by our History Department to ensure that it is true to source wherever possible (unless it negatively affects gameplay). – Citizen Soldiers: There will be no standard villager unit in 0 A.D. Instead, basic infantry and cavalry have certain gather, repair, capture and construction abilities, making them substantially more versatile. – Unit Auto Upgrading: Citizen Soldiers will gain experience and automatically gain promotions. With each rank, they become stronger, and gain a unique appearance. – Units on Buildings: Some garrisoned units will be visible on the battlements of buildings or the decks of ships, and capable of firing on opponents in range. – Realistic Ships: Ship gameplay will include a variety of new features, from a much larger scale, to ship capture, to sea rams, to a modular design that allows catapults to be stationed on the decks, and units to fire from the bows. – Excellent Moddability: Our aim is to make the game as dat