What can I do to prevent psionics from really unbalancing a game?
Be doubly sure to have easy access to the Complete Psionics Handbook. Read it through completely, and have any players who wish to play psionicist characters do the same. You may also want to look for The Will & the Way, a Dark Sun supplement that expanded greatly upon the basics of the Psionics Handbook. Many people agree that, when followed correctly, the psionics rules are neither impractical nor imbalancing. (And, with a little work, they can work for 1st edition games as well.) Here are a few things you should do to keep a campaign with psionicists a happy one: • Many psionic powers seem incredibly powerful, e.g. Disintegrate. However, the automatic failure on a natural ’20’ offsets this nicely. No matter how earth-shattering the power of the psionicist becomes, there’s still a chance of the power backfiring and affecting the psionicist himself instead. A recent Sage Advice explained that the ’20’ rule is always in effect, even if the character has a power score above ’20’; if a n