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What computer graphics studio was that?

computer graphics Studio
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What computer graphics studio was that?

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HIRONOBU SAKAGUCHI: That would be the challenge to develop that technology in our studios. CHRIS NEUMER: I meant name wise. HIRONOBU SAKAGUCHI: The production studio is Square USA. CHRIS NEUMER: Was there any particular part of animating realistic looking humans that caused more problems that you imagined? I know hair has always been kind of difficult to animate in the past. HIRONOBU SAKAGUCHI: We definitely had problems with the hairit was one of our most difficult aspects of animationbut, in addition to that, there were problems with the challenge of animating clothing and simulating the right texture as far as the type of clothing the characters wear. CHRIS NEUMER: Like the difference between polyester and cotton? HIRONOBU SAKAGUCHI: Yeah, or leather. Like a heavy leather coat as opposed to a cotton space suit or T-shirts. They all had to be simulated with proprietary software. CHRIS NEUMER: How did you ultimately end up getting around the texture problem? HIRONOBU SAKAGUCHI: We cre

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