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What game design?

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What game design?

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Though the ultimate purpose of these interactive products is not gaming for its own sake, game design rules should still be applied with the same care exercised in designing a more traditional video game. Here are a few such rules to keep in mind: • A theme suitable for the targeted audience, particularly regarding age groups • Game objectives that are simple to understand, and that offer true fulfillment (new features) • The availability of tools (game features) allowing the player to reach his goal • The development of an environment with consistent rules and behavior • The progressive discovery of the use and limits of the available tools through experimentation • An intuitive interface inspired by standards expected by players • A feedback mechanism allowing the player to assess his progress • An appropriate handling of difficulty, pace and replay value. However, such applications will also need to include specific features unique to their academic function: • A deep tutorial mecha

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