Whats missing from the current Sample Implementation?
Dynamic assembly code generation for rasterization is not yet included, making software rendering performance slow. The geometry path assembly code optimizations which we ship to our commercial licensees are actually owned by other companies, so we don’t have the rights to place them under an open source license. We will work with the companies involved to try and free up these components. There are also a number of companion libraries, such as the GLS stream codec and the GLC character renderer, which are not being open sourced now because we are uncertain of their value to the community relative to the significant resources we’d have to expend on releasing them. We continue to evaluate what OpenGL-based SGI software technologies would be suitable for open sourcing.