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Whats the QCS?

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Whats the QCS?

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Please see the QCS example page for an explanation of this important Dead Souls system. SetUnique doesn’t work. SetUnique() is probably doing something you don’t expect. When an item is loaded into memory, and it has an inventory, it first checks each of those items for whether it’s supposed to be unique. If it is supposed to be unique, then we look through the list of loaded objects to see if there is one of these items already cloned. If there is, then we don’t clone a new one. What this means is that if I kidnap Leo the archwizard and hold him in my workroom, another one will not appear in the basement until my Leo is dested. Note, however, that this does NOT mean that the mud will never have two Leos. I can clone however many Leos I want. But as long as one or more cloned Leos exist, the basement will not make another. That’s what SetUnique means. Putting a negative number in the value element of a given item in SetInventory makes it get treated as a unique object. Now, if the beha

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