Why I prefer TTW over file-system-based plone skin development?
Under “skin developer” I mean is skin designer who implements the design into the Plone. • TTW more usable for skin developer Designer do not need to be a developer to work TTW. It is much more simple to do not care about file-system product internal structure. Just customize CSS, templates, properties and see the result after browser refresh. • Any Plone visualization can be obtained from TTW Plone skin development The TTW approach is very convenient and all-sufficient for achieving any visual representation and dynamic behavior of Plone IMHO. I can’t see any restrictions.