Why is a checksum computed for a single deck, but the checksum for roulette can be computed for up to 60 spins?
You can use up to 60 spins on roulette to make using the shift option less burdensome. That way, if you want, the shift option can be created once and last for the entire sequence of spins. In card games, each deck is large enough so that a single deck is enough to prevent misuse by players, such as formulating a large number of decks that negatively effect the server speed.
Related Questions
- How can roulette spins possibly be predictable? How can I play roulette and win when the ball bounces around so "randomly"?
- Can the casino change a deck or sequence of numbers (in roulette, for example) in the middle of a game?
- Can the section properties for a re-entrant deck profile be computed using the Specification?