Why is the team at Evolution Studios best suited to 3D development?
We at Evolution have been messing around with 3D for about five years. What’s more, I employ two guys who were previously at British Aerospace, Ian Bickerstaff and Simon Benson, and they’ve been working on 3D for 16 years, building flight and F1 simulators. So we were pushing the technology before SCEE even started talking about making games in 3D. It was a nice coincidence that we were doing a bit of prototyping on a small scale and then we heard the company was actually interested in making 3D games, so it was very natural that we got all of our stuff converted first. And, because we had the knowledge, we were able to help educate everyone else about how to convert into 3D. Having followed the technology for that many years why do you think it’s started to explode in the past year or so? What we have now is a convergence of very high quality displays at affordable prices that can show really high quality 3D combined with great content. What we’re seeing with the power and ability of