Can UT maps, models and mutators be used in UT2003?
Yes, but not without a manual conversion. Pancho Eekels on http://www.unrealops.com/pancho-interview.htm Pancho – People will be able to convert the old maps to UT2 btw. Keep your pants on, folks. He just said it is possible. He didnt say it would be easy. 😉 The Warfare generation of the Unreal engine has some major improvements and changes over the Tournament generation. This unfortunately breaks backwards compatibility, but it is necessary to make the progress possible. Legends Matthias Worch put it nicely in this thread on Infogrames U2 forum (talking about U2, but the same applies to UT2): You can’t make an omelette without breaking eggs, and if you want a new game that pushes the technical boundaries you can’t keep all the old code, you have to rewrite stuff. U2 would not look half as good as today if we’d kept all the old code. However, UT2003 still have many things in common with UT and those who want to convert their work (be it map, model or mutator) from UT to UT2003 wont ha