Why not use Unreal Engine 3?
Can you talk about some of the technical challenges involved and how you’re addressing them? Well, to be entirely precise, the game is using AoD’s toolset and trappings, while the engine has actually been upgraded to Torque 3D, which is pretty awesome. We hit up T3D because Iron Tower’s programmer, Nick, gave it a look-over and said he could transfer stuff pretty easily, and the Garage Games guys were selling Torque 3D at a discount to indie devs that made it a perfect choice. T3D is making stuff look really great right now, and is has been burly enough to handle everything we’ve thrown at it. It was also important to us to get an engine that had a great deal of support behind it, and in addition to having a lot of other studios using T3D who could offer advice, Garage Games has had a good support track record (which is rarer than you’d think when it comes to game engines…) Thankfully, we haven’t been running into many technical challenges, I’d suspect largely because we knew what ou